Showing posts with label strategy. Show all posts
Showing posts with label strategy. Show all posts

Review: Battle Dawn:Galaxies

on Sunday, January 16, 2011
Turn-based strategy game on your browser, but this is one of the best qualities I have seen so far. Easy to handle but tough to master, only you can lead your alliance to victory. Filled with strategy and great simplicity, I have spent a lot of time playing this one and had tons of fun leading an alliance with my friends.
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In this game, your empire is aiming at being the strongest in the world. You must forge and alliance, fight and use cunning tactics to overpower the others. In order to win, you or your alliance must collect all of the relics, which are basically moving bases that you need to capture. This game is set in space unlike it's predecessor which is on planets and different eras (Mars, Earth, Fantasy). There are 45 upgrades for building and 27 units with beam, concussive and explosive weapons. The interface is great and refreshing as well as being very well organized. Going along with the game is a dozen of ambient songs that add a lot to the feeling of supreme commanding. You can rapidly dive into the action and build a great empire with dozens of missile silos, gates, radars and remote training bases and outposts all under your command. Forging alliances with others and relocating to avoid the bigger predators is imminent to avoid being conquered by the bigger fish in the sea. You will always be able to strike back and rebel against your conquerer. You can organize with your alliance buddies and try to take over your worst enemies throwing remote missiles and armed-to-the-teeth squads.
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A great game, I can only love it.

First Looks: Greed Corp (PC)

on Friday, December 17, 2010
"Once upon a time, in a land of milk and honey"

Greed corp is a Turn-Based Strategy game from W!Games with a nice artistic style and a small twist on things.

You can choose 1 of 4 factions, all with very different storylines and campaign modes. Using Walkers, cannons, carriers and a good strategy, you can lead your nation to victory. The main plot is simple, you are in a beautiful world in the skies, building civilizations on small islands. After a long time of peace, the world starts to quake, islands fall to the abyss under the clouds. You must lead your faction and control what is left of the land while preventing your own from sinking to ensure your nation's survival.
When you start the game, you are presented a map with hexagonal islands and a few walkers. You can use the walkers to control more terrain and destroy the opponent's walkers as well as capturing buildings. You can build an armory to produce more walkers. Here is the thing though, the islands you are building on, can be destroyed rapidly. The terrain has different layers of land that can be used strategically to dominate the battlefield. Harvesters can bring you great amounts of resources, to the cost of sinking your whole domain or even your opponent's. The terrains divide into different parts to a point where you need to use carriers to invade the opponent's islands to jump over the gaps. And that's when the interesting part begins. Filled with explosions and strategy, good graphics and a solid concept. It's worth the money and... it's indie!

Have a look!